Julia Tanasic started the topic Government Social Gaming – Game Player or Game Changer? in the forum Technology 8 years, 10 months ago
That might be the first root of social gaming. Now almost 30 years later statistics have changed.
Your neighbor does it, your parents eventually, definitely the kids and maybe your boss too. 57 million Americans over the age of 6 have played a game on a social network. In 2009 social gaming was a $700 million dollar business for the states alone, not to mention China and Japan. And it’s fun!
You compete against zombies, mafiosi’s, farm animals, avatars, cars, cup cakes and most important: your friends and colleagues. They let you track progress, develop team work to reach game levels, celebrate victories and let you at the end of the day escape from daily routine and go somewhere better.
Needless to say that social gaming is the next big thing for marketing gurus, the next big hit for investors and an immense growing consumer market to watch out for, because people WANT TO escape, share their game journey and socialize with fellow players. Fact is they generate a unique user experience and individual pleasure but what do they leave behind, except raw social data for businesses to analyse?
Difference. As million of Facebook users play each day, what impact do they leave? No social gaming let us think about the promise of using games for something more then just frittering away, can we make social games that are about good government?
And what kind of government ideas as social games would you like to see?
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