Over the last several months, I’ve been working on a drainage course built on the 3D GameLab platform. The purpose of the course is to offer people information about drainage and flooding so they can better understand these issues and how to protect themselves and their property. The 3D GameLab framework, developed by Boise State University, is incredible because it gives anyone the opportunity to set up classes and incorporate fun learning elements using almost any online tool. There’s also a badge and reward system available. When the class is finished, I’ll post a more complete article about the course. But for now, I wanted to share a game I created for one of the course quests (it’s also my very first attempt at making a game so it’s very simple and basic). It was developed using the Construct2 software and is based on one of their tutorials. The object of the game is for the player to use a blow dryer to prevent a flood by drying up the rain drops. So while the game can offer a fun diversion, it’s also designed to demonstrate the futility of fighting a flood without adequate preparation.